#ifndef __MODEL_H__
#define __MODEL_H__

#include "../Utilities/utilities.h"
#include "Vertex.h"

class cObjectModel
{
	//Attribute
private:
protected:
public:
	GLuint m_uiVertexID;
	GLuint m_uiIndiceID;

	GLuint m_uiNumVertex;
	GLuint m_uiNumIndice;

	Vertex *m_aVertexData;
	GLuint *m_aIndiceData;
	//Method
private:
protected:
public:
	cObjectModel();
	void Init(char *fileModel);
	GLuint GetVertexID();
	GLuint GetIndiceID();
	GLuint GetVertexNumber();
	GLuint GetIndiceNumber();
	~cObjectModel();
};

#endif